Producer / Songwriter / Audio Engineer
I make records and I build games.
I got into production by recording the emo bands I played in. The records I grew up on were ’60s and ’70s soul, R&B, and disco, so my ears were never in just one lane.
By around 2010 I was producing pop, hip-hop, and electronic music full time. I later spent several years releasing music and touring as DFACE. That work taught me to hear the writing, production, vocal, and mix as parts of the same record.
Games came through ANDERSON, the IndieCade-nominated VR title I co-created, composed, designed sound for, and helped engineer. Since then I have moved between audio and game development, including leading audio design and engineering for the Daft Punk Fortnite Experience, serving as audio lead on Karol G MSB Fortnite, and working on Meta’s Alo Moves XR.
These days I live in Los Angeles with my wife and two kids. When I’m not making music or building games, I’m probably playing Counter-Strike, watching sports, or eating an unreasonable amount of soup.