Garrett Hickey

Audio for music & games

Soundwithfeeling.

Mixing, production, songwriting, game music, sound design, and implementation.

Los Angeles / Working worldwideMore than audio Music + games

01 / Credits

Selected credits.

Music and interactive work

Games

Daft Punk and Karol G in Fortnite · Meta’s Alo Moves XR · ANDERSON

See Game Work

Music

Disney Star Darlings · Independent records and touring as DFACE

Hear the Music

02 / More than audio

A creative partner.

Records for people. Audio for new worlds.

Games / Interactive

Game Audio

I can design one feature or handle the full audio scope. I also work in the build, so the sound gets tested in play instead of stopping at a folder of files.

Sound Design · Music / Scoring · Implementation · Technical Audio · Unity · Unreal Engine

Explore Game Audio

Music / Artists

Music Services

Bring me the song when the vocal will not sit, the chorus needs a lift, or the production is finished but the record is not. I can help at that point or take it through the final master.

Mixing · Mastering · Production · Songwriting · Topline / Melody · Full Song Development

Services + Pricing

03 / Selected work

Music for people.
Sound for play.

Watch / listen / explore

Selected work is loading.

04 / About

I make records.
I build games.

Portrait of Garrett Hickey

Producer / Songwriter / Audio Engineer

I make records and I build games.

I got into production by recording the emo bands I played in. The records I grew up on were ’60s and ’70s soul, R&B, and disco, so my ears were never in just one lane.

By around 2010 I was producing pop, hip-hop, and electronic music full time. I later spent several years releasing music and touring as DFACE. That work taught me to hear the writing, production, vocal, and mix as parts of the same record.

Games came through ANDERSON, the IndieCade-nominated VR title I co-created, composed, designed sound for, and helped engineer. Since then I have moved between audio and game development, including leading audio design and engineering for the Daft Punk Fortnite Experience, serving as audio lead on Karol G MSB Fortnite, and working on Meta’s Alo Moves XR.

These days I live in Los Angeles with my wife and two kids. When I’m not making music or building games, I’m probably playing Counter-Strike, watching sports, or eating an unreasonable amount of soup.

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Experience

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05 / Start something

Good sound
goes further.

Whether it’s a song, a game, or something in between—send the work and tell me where it’s stuck.

Send a song Share a game